Ready for this Thursday’s TAC II game

Tomorrow I will be playing TAC II with my friend Chris and we will be filming the game for a tutorial video I’m doing for In The Game Room.  The board is all set up and the cameras are in place.  I’m looking forward to tomorrow.

If all goes well the video demo will be a two camera shoot with the main camera shooting straight across the table at the two players and another camera mounted on the ceiling looking almost straight down on the board.  The overhead camera will be the main view with the player view being a “picture in picture” window overlaid over the main video.

A little playtesting tonight

Just did a little playtesting tonight of my TAC II rules with emphasis on Conventional Fire Factors and Infantry.  I personally prefer tank vs tank games in this scale, I find that using infantry bogs down the game a bit as it adds a bit of record keeping especially when units start to get suppressed and you need to keep track of when they got suppressed and when they need to make subsequent suppression checks, etc.  …. but still I like to have it as an option so did some work in that area tonight.  Everything went well, I found a minor error on the infantry card for the 3rd World Infantry so I corrected that and I also discovered that the Rifle Squad conventional fire data assumed a squad with a Light MG, so I added a row on the card for a rifle squad without  Light MG,,, just in case that ever comes up.
For the purposes of this test game, each figure represented a Fire Team.

TAC II game at Gamex 2015

A few photos from tonight’s TAC II (Tacforce) game using GameCraft modular hex terrain and GameCraft structures and road sections.
A fun, fast paced “Beer and Pretzels” style game that lasted about two hours.

Thunder Run at Orccon 2015

Tonight’s big Micro Armor game sponsored by GameCraft Miniatures. Good times were had by all. The Iraqis got the backsides handed to them but they took out a respectable number of M1A1 Abrams tanks in the process,,, 6 of them, that’s roughly 6 more than the real Iraqis took out in this campaign.

Update: TAC II Cards Available For Download

A follow up to my last post about the TAC II cards I am creating..

I created a batch of cards that are very much like the ones that originally came with TACFORCE.  These cards can be used with TAC II, alone, or even in addition to original TACFORCE cards.

If you use these cards along with existing TACFORCE cards, please be aware of the following notes:
Cards have distances listed in meters so they can be used with any gaming scale. If you use these cards with other TACFORCE cards you will need to convert distances to inches.
Penetration factors and armor factors on my cards are rated on a 1 to 100 scale. If you use these cards with other TACFORCE cards you will simply need to divide these numbers by 10. For example a penetration factor on my cards of 190 is equal to a penetration factor of 19 on a TACFORCE card. (In TACFORCE, 1″ = 50 meters)

The initial batch of cards includes 38 cards for mostly modern US and Russian equipment with a few Australian pieces as well.  I’ll be adding to this collection from time to time.

You can download the cards from this page:  https://tac2game.wordpress.com/

These cards are provided by me to you at no cost and are for personal use only.  The cards and the data on the cards are copyright 1983-2015 Allen Rockwell.  Please respect my copyright and do not sell or repost these cards anywhere.

New TAC II Cards

I spent quite a bit of time this weekend making some new “TACFORCE” style cards for my TAC II game.  My game can be played using vehicle data sheets and weapon data sheets but I think I’m finding that when playing small scenarios with only a few different types of equipment on the battlefield, these data sheets can become a bit of an information overload … there is a lot of information there that is not needed for the scenario being played.  So, the next game I run at the Orccon convention next month in Los Angeles will be played using “TACFORCE” style vehicle data cards, this way there should only be about 6 cards required for the entire game.  As the scenario is designed right now, there will only be M1A1 Abrams, M2 Bradleys, HMMWVs, T-72s, BMP-1s and GAZ Tigrs.

Question about rules

I received this question via my YouTube channel today:

I’m a newcomer to the 6mm scale, what would you recommend as a good rules set for microarmor with a 1:1 scale [ one figure represents one of what it represents ( also known as WYSIWYG { what you see is what you get } ) ]. ( it doesn’t matter if it is WW2 or modern, just a good launch pad into the hobby. )

Here is my answer:

Jacob, that’s a question that you can ask a dozen people and get a dozen answers.  My favorite is a set of rules that was published way back in 1981 called TACFORCE.  For some reason it was only published once then simply faded away.  It is a 1 to 1 ruleset and it’s a great mix of ease of play and realism.
The main issue with it is that since it was published in 1981 and at the time it was considered “modern” you are not going to find M-1 Abrams or T-90s in the rules, the vehicle data stops at the M60A3 (although they have something they call the “XM-1”) and the T-72.
Fortunately one lunatic (yes,,, me) has spent the last 30 years updating the vehicle and weapon data for the rules and in the end basically created a whole new game system loosely based on TACFORCE.  Write me privately if you want more info on that.
If you are fine with playing scenarios from the VietNam era through the Cold War, see if you can find a copy of TACFORCE on eBay and pick it up.  I do not think you’ll be disappointed.