This is a photo of what my personal workbench looked like earlier tonight. It’s a fucking disaster, I can barely get anything done there. Most of the time I spend out in the shop is devoted to filling orders for my customers but there is no excuse for this disaster. I’ll be doing some major reorganizing over the next day or two … or more. Stay tuned for a whole new look and me getting back to the point where I can actually work on some micro armor again.
If you are a follower of the TAC II website, it has moved.
If you use the address http://www.tac2game.com/ to get to the site, you are fine as long as you refresh the homepage next time you visit it.
If you had the forum address bookmarked you’ll want to change that to the new address of the site. The easiest way to do this is to use http://www.tac2game.com/ but if you want a direct link to the new WordPress site you can use https://tac2game.wordpress.com/
This new WordPress site will be much easier for me to keep updated and add new content to. The old forums software I was using had a 1990’s feel to it … I never really liked it much, therefore I did not update it as often as I should have.
Maybe now I’ll actually use some of my infantry figures
People that are new to miniatures gaming often ask why there is a scale for miniatures and different scale for distances (Ground Scale). It would be great if the miniatures scale and ground scale were the same but in most cases this simply not practical. The problem with using a ground scale that is the same as the miniatures scale can be seen in the photo below. In this photo you see a set of game boards that belong to the author, the entire setup is made up of 18 individual boards, each one is 20” x 20”. One of the reasons 20” was chosen for the board size is because at a ground scale of 1” = 50 meters, each board is one square kilometer. If a true 1/285th scale ground scale was used it would be aprox. 7” = 50 meters. You might be thinking “what’s the problem with that?, that would be perfectly realistic”. Yes, a ground scale of 7”= 50 meters would be very realistic, but it creates real problems for the game.
One problem is vehicle movement; Image you have an M1 Abrams at the far end of the table, and it’s on road movement is 1100 meters per turn. 1100 meters at a scale of 7” = 50 meters is 154 inches of movement per turn or almost 13 feet. This means that an M-1 could move from one end of the table to the other end of the table in one game turn.
The other problem is firing ranges, at a true 1/285th scale ground scale, a 50 caliber machine gun could cover the entire table, and larger guns could cover two or three table lengths. If you had that sort of space to play a game that would be great, but most people do not have that much space. So, the compromise is a smaller ground scale. With a 1 = 50 meters scale, that same M-1 moves about one individual board length per turn instead of the entire table length, and it can fire just over 3 board lengths rather than across multiple tables.
So, this is why we use ground scales that a significantly smaller than the miniatures scale .. it just makes the game more playable. It’s worth noting that in small skirmish games that involve only infantry and are played at larger scales like 15mm, 20mm, or 28mm quite often they are played at a ground scale that is equal or very close to the miniatures scale. In armor games, especially modern armor where vehicle speeds are high and gun ranges are very long this is simply not an option.
©Allen Rockwell, GameCraft Miniatures 2014